Kane And Lynch 2 Gameplay
Aug 17, 2010 Watch the latest and greatest trailers, movies, gameplay videos, interviews, video previews of Kane & Lynch 2: Dog Days. February 17, 2010 - A little over two years ago, Kane & Lynch: Dead Men got a very lukewarm reception from most game critics.Many thought that the game's story and interesting characters were great but the gameplay just wasn't all there. Having never gotten around to playing through the finished title myself, I really couldn't say one way or the other. Aug 17, 2010 Kane & Lynch 2: Dog Days is an interesting beast because it really shouldn't exist. Outside of a unique art style it brings nothing new to the genre and does little to improve over the original game, which I might add, was far from a good game. Aug 16, 2010 The 1st part of a complete gameplay walkthrough of Kane and Lynch 2: Dog Days for the Playstation 3, XBOX 360, and PC. Hope you enjoy. Please rate and subscribe. Aug 17, 2010 Kane & Lynch 2: Dog Days Gameplay (PC HD) Kane & Lynch 2: Dog Days is a video game developed by IO Interactive, published by Eidos Interactive under Square Enix available on PlayStation 3, Xbox.
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Kane & Lynch 2: Dog Days | |
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Developer(s) | IO Interactive[1] |
Publisher(s) | Square Enix |
Director(s) | Karsten Lund Kim Krogh |
Artist(s) | Rasmus Poulsen Anders Poulsen Marek Bogdan |
Writer(s) | Oliver Winding |
Composer(s) | Mona Mur |
Platform(s) | |
Release |
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Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Kane & Lynch 2: Dog Days is a 2010 neo-noirpsychological thrillerthird-person shootervideo game developed by IO Interactive, published by Square Enix for Microsoft Windows, PlayStation 3 and Xbox 360.[1][2] It is the sequel to Kane & Lynch: Dead Men. The game follows criminals Adam 'Kane' Marcus and James Seth Lynch, who reunite in the city of Shanghai, China for an arms deal, having agreed to split the money for their retirement. However, when things go wrong, the two quickly find themselves fighting to survive and escape when they become targets of the entire Shanghai underworld.
Announced in November 2009, the game was described as having a new visual style inspired by documentary films, user-generated content, the visual quality of camcorder footage, and some graphically violent real-life videos, with its in-game camerawork being generally inspired by hand-held cinematography. The game also employs unprofessional editing and jarring or out of place jump-cuts and/or fast cutting, to make its cutscenes look more unprofessional. The camera sometimes falls, when the player dies, and during certain cutscenes. According to the press release, 'every aspect of the game has been designed to deliver a fresh perspective to the words 'intensity' and 'realism'. The game also intentionally censors some of its extreme violence and nudity through pixelization. A pair of teaser videos accompanying the announcement present computer-generated animation from a distorted surveillance camera perspective. Following this, an additional batch of videos with the same style were made. Other marketing materials ranged from gameplay showcases to other computer-generated trailers that focused on the game's visual aesthetics.[4]Dog Days was presented from Lynch's point of view.
The game features an experimental and industrialdark ambient music, described by its composer and sound designer, Mona Mur, as 'industrial-horror', and mixes it with diegeticC-pop music, made originally for the game, although only plays on its environments and levels, and the main menu. Dog Days uses its music and visual aesthetics to reflect upon the violence depicted in the game, as well as the psychology of its characters. It uses survival horror and psychological horror techniques to inflict the same psychological effects of the characters on its players. Most of it is done in the service of the game's story, being under the psychological thriller genre, and the crime-drama genre as well.
The game received a mixed reception from critics, criticizing its over-use of shaky cam on its visual style (which caused discomfort and nausea on some critics and players), controls, excessive violence, glitches, game length and level design, with some critics describing it as 'unpleasant' due to the shaky-cam and violence, but praised its voice-acting, music, intensity, general visual aesthetics and graphics, and with some critics praising its unconventional approaches to the genre. Its plot was polarizing among critics, but most of the reception on it was mixed, with some critics praising it and others panning it, with the most common criticism drawn being that the characters were unlikable, however, some critics still praised the characters.
A single-player and multiplayer demo were released on the PlayStation Network on July 21, 2010 and on the Xbox Live Marketplace on July 26, 2010. A demo was released on Steam on July 27, 2010.
- 1Gameplay
- 2Synopsis
- 3Development
- 4Reception
Gameplay[edit]
Players in the campaign mode of Kane & Lynch 2 take control of Lynch who is backed up by Kane (except in the last mission, where the player takes control of Kane). The online enabled cooperative mode allows one player to take control of Kane. Players can carry two of any weapon they can grab from dead enemies, but unlike the previous game cannot swap weapons between allies. Players can take cover through a button press. While still having regenerating health, players can also get knocked down, though are able to immediately get back up. During single player missions, allies are invulnerable and cannot be given commands, making it unnecessary to look out for them. Unlike Dead Men, the PC version does not support split-screen co-op.
Multiplayer[edit]
Fragile Alliance returns along with two new variant modes (Undercover Cop and Cops & Robbers). The returning mode still has a group of players attempting to grab as much money as possible while escaping police forces and possible traitors. Undercover Cop follows the same fashion while a randomly chosen player must prevent the team from escaping. Cops & Robbers has a group of player controlled police officers going against the criminals still planned to grab money and escape.
The end of each match will allow players to buy new weapons from their heist money.
There is also a single player variant called Arcade where players must accumulate as much money as possible for high scores while surviving increasingly difficult rounds.
Synopsis[edit]
Setting and characters[edit]
Dog Days takes place four years after the end of the first game, where the pair have parted ways. Lynch has started a new life in Shanghai with a girlfriend named Xiu, working for a crime organization led by English-born expat Glazer. When Glazer tells Lynch about a plan to smuggle guns to Africa, Lynch contacts Kane for aid in return for a split in the deal.[5] The money would not only help them retire but also benefit Kane's estranged daughter Jenny (who survived the events in Dead Men).
Plot[edit]
Immediately after Kane arrives in Shanghai, Lynch forces his friend to help on an errand: threatening an informant named Li 'Brady' Lung. The plan goes badly and a chase through gang territory ensues. After shooting a number of gang members, the pair corner Brady and his girlfriend in a wet market. A quick firefight ensues, and Kane accidentally shoots Brady's girlfriend. Brady calmly commits suicide.
The next day Kane and Lynch talk to Glazer about the smuggling operation, but their limousine is ambushed by Brady's gang. After a firefight on the highway and through the streets, they are told the leader of their attackers is a crime lord named Hsing. Kane, Lynch and Glazer's mercenaries raid Hsing's sweatshop headquarters and capture him. During an interrogation, Hsing reveals the girl Kane shot was the daughter of an exceptionally high-ranking Politburo official called Shangsi, and that anyone friendly with the two men is effectively open season. Upon hearing this Glazer's men turn on Kane and Lynch, who are then forced to kill their former associates in order to hide the truth from Glazer. They then escape the police and Hsing's gang.
Lying low in a restaurant for a couple of hours, Lynch tries to call Xiu and tell her to meet him so they can flee Shanghai, but she doesn't pick up. Suddenly a Chinese SWAT team arrives. Kane and Lynch kill the policemen, then race to Xiu's apartment as she must also be a target. Discovering her apartment complex has been taken over by Hsing's men, the pair fight through the building, and find Xiu being held at gunpoint by Hsing. Kane suggests they kill Hsing immediately, but fearing for Xiu's safety Lynch knocks Kane unconscious and surrenders.
Kane, Lynch, and Xiu are brutally tortured by Hsing in a bathroom. Believed dead, Lynch is dumped in an alleyway. When he regains consciousness he kills Hsing and saves Kane, but is too late to save Xiu, who has been raped and skinned alive. Both Kane and Lynch are naked and badly lacerated with box cutters through the torture method death by a thousand cuts, but they still escape into the city, fighting their way through another SWAT team in the process.
Kane And Lynch 2 Gameplay Xbox 360
After finding clothes, the pair arrive at Glazer's arms deal in a shipbuilding complex, naively hoping Glazer hasn't heard about their problems. Glazer does already know the truth about Shangsi's daughter's death and orders his men to kill them—but Kane and Lynch manage to annihilate the gang and corner Glazer, who begs for mercy and reveals that he has a plane that can be used to leave Shanghai. He is then killed by a military sniper, who they realize was sent by Shangsi who has used Glazer to entrap the pair. After fighting through many PLA soldiers and policemen, Kane and Lynch board a freight train leaving the area, thinking they're finally out of trouble. However the train is stopped and they are captured by the military.
While being transported by helicopter to meet Shangsi, Kane and Lynch hijack the vehicle, use the onboard weapons to gun down other helicopters, and force the pilot to land on Shangsi's skyscraper. They slaughter the security personnel and destroy much of the building before confronting Shangsi in his own office. Impressed by their skills, Shangsi offers them a pardon in exchange for serving as his employees. In revenge for Xiu's death, and fearing betrayal, Lynch kills Shangsi out of hand. Kane is distraught, realising they now have no chance of redemption or mercy in China.
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Some time later, Kane and Lynch sneak into the Shanghai International Airport in order to fly Glazer's private jet out of the country. However, the authorities are alerted and after shooting their way through several areas of the airport they find the jet partially dismantled in a hangar. With no other choice, the two are forced to flee on to the runway, police hot on their heels, and hijack a commercial airliner heading for Balzar, Ecuador. The game ends with the plane taking off, with Kane and Lynch escaping Shanghai.
Development[edit]
Soon after its release, three packs of downloadable content (DLC) were made available to download on all platforms.[6] This included a weapons pack, multiplayer mask pack and 3 new multiplayer maps. As a preorder bonus, one of the three DLC packs was given free of charge depending on which retailer it was purchased from. These items are only available in either Multiplayer or Arcade game modes.
Audio[edit]
Kane And Lynch 2 Ps3 Gameplay
The Kane & Lynch 2: Dog Days original soundtrack was composed by German composer Mona Mur and originally released 8 February 2011 by Punchdrive, the album was then cancelled due to rights problems. It was re-released 9 March 2011 on a new label, Mad Villa.[7] Mur was hired to create complex ambient soundscape layers generated from real city noises, vintage synthesizers, guitar amplifiers and unusual software. '[1]EMI Music Publishing Scandinavia, Dynamedion created 23 authentic-sounding Asian tracks for the game and recorded vocal talent singing in Mandarin backed up by a number of musicians performing Chinese instruments including percussion, shakuhachi, fue, violin, and pipa.[8]
Reception[edit]
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Kane & Lynch 2: Dog Days received 'mixed or average' reviews on all platforms according to video game review aggregatorMetacritic.[27][28][29] Nevertheless, it generally scored higher than its predecessor.
In Japan, where the PlayStation 3 and Xbox 360 versions were ported for release on August 26, 2010,[citation needed]Famitsu gave it a score of two nines and two sevens, for a total of 32 out of 40.[30]The A.V. Club gave the Xbox 360 version a B−, saying that it 'practically runs on rails, and at times takes on the rhythms of an old-school duck-and-cover coin-op like Time Crisis.'[31] 411Mania gave the game a score of six out of ten, calling it 'a game that you should rent first before buying. Some will love that it's a lot like a movie and features lots of shootouts; some will hate it for the same reason. Fortunately, if you try it before you buy it, you'll know almost immediately whether or not this is going to be the game for you.'[32]The Escapist gave the PC version three stars out of five, calling it 'a decent game, with some fun cover mechanics and tactical complexity, but the visual realism kind of shoots itself in the foot with unrealistic situations and tedious level design.'[26] However, The Daily Telegraph gave the Xbox 360 version a score of five out of ten, saying, 'As much fun as there is to be had in the multiplayer, it doesn't include any new developments or references to the game's main plot and suffers from the absence of its title characters. The fact that the campaign only takes around five hours to complete further fuels the sense Dog Days is an incomplete and flawed package.'[25] Tae K. Kim of GamePro similarly gave the same console version two-and-a-half stars out of five, saying, 'I felt like I could have developed some sort of emotional connection with Kane and Lynch if only they had been presented in the right light, but ultimately, the only thing I felt at the end of my time with the game was a vague sense of relief that I didn't have to spend any more time in their company.'[33] Ben 'Yahtzee' Croshaw of Zero Punctuation heavily panned the game, saying, 'There's nothing fun about the game. No light relief. Just one piece of nauseating unpleasantness after another.' [34] He later deemed it as the worst game of 2010.[35]
The producers were sued at a court in Beijing for 'vilifying' the 'Chinese people'.[36]
Sales[edit]
In its debut week, Kane & Lynch 2 went to number one in the UK all-format chart.[37] In its second week, the game dropped to number two on the UK all-format chart despite sales increasing by a third.[38] After less than one month on sale the game dropped out of the Top 10 of the UK all-format charts.
Kane And Lynch 2 Wiki
Kane & Lynch 2 has sold over 1 million copies worldwide.[39][40]
References[edit]
- ^ abc'Interview with Mona Mur - Kane & Lynch 2: Dog Days soundtrack composer'. Game-OST. Archived from the original on 23 September 2010. Retrieved 29 January 2016.
- ^ abc'Kane and Lynch 2 gone gold'. New Game Network. 13 July 2010. Retrieved 13 July 2010.
- ^'KANE & LYNCH 2 – DOG DAYS: HITTING RETAIL ONE WEEK EARLY'. Impulse Gamer. 14 July 2010. Retrieved 3 October 2011.
- ^O'Connor, Alice (18 November 2009). 'Kane & Lynch 2: Dog Days Announced'. Shacknews. Retrieved 29 January 2016.
- ^Gerstmann, Jeff (11 June 2010). 'A Voicemail From James Lynch'. Giant Bomb. Retrieved 29 January 2016.
- ^IGN staff (17 August 2010). 'Kane & Lynch 2: Dog Days Out Now & DLC Details'. IGN. Retrieved 29 January 2016.
- ^'Kane & Lynch 2: Dog Days Official Game Soundtrack'. VGMdb. Retrieved 11 June 2015.
- ^'Kane & Lynch 2: Dog Days'. EMI Sound. 2 September 2010. Archived from the original on 22 November 2011. Retrieved 29 January 2016.
- ^Sterling, Jim (17 August 2010). 'Review: Kane & Lynch 2: Dog Days (X360)'. Destructoid. Retrieved 30 January 2016.
- ^ abEdge staff (19 August 2010). 'Kane And Lynch 2: Dog Days Review (PS3, X360)'. Edge. Archived from the original on 20 August 2010. Retrieved 30 January 2016.
- ^Whitehead, Dan (17 August 2010). 'Kane & Lynch 2: Dog Days (X360)'. Eurogamer. Retrieved 19 August 2010.
- ^ abReiner, Andrew (17 August 2010). 'Kane & Lynch 2: Dog Days (PS3, X360): Worse Than The First'. Game Informer. Retrieved 30 January 2016.
- ^ abcDermody, Kevin (5 October 2010). 'Kane & Lynch 2: Dog Days Review'. Game Revolution. Retrieved 30 January 2016.
- ^ abcCalvert, Justin (17 August 2010). 'Kane & Lynch 2: Dog Days Review'. GameSpot. Retrieved 30 January 2016.
- ^'Kane & Lynch 2: Dog Days Review (X360)'. GameTrailers. 19 August 2010. Archived from the original on February 15, 2016. Retrieved 29 January 2016.
- ^ abcGrabowski, Dakota (22 August 2010). 'Kane & Lynch 2: Dog Days review'. GameZone. Archived from the original on 2 February 2011. Retrieved 30 January 2016.
- ^Gerstmann, Jeff (17 August 2010). 'Kane & Lynch 2: Dog Days Review (PS3)'. Giant Bomb. Retrieved 29 January 2016.
- ^Gerstmann, Jeff (17 August 2010). 'Kane & Lynch: Dog Days Review (X360)'. Giant Bomb. Retrieved 29 January 2016.
- ^Gies, Arthur (25 August 2010). 'Kane & Lynch 2: Dog Days Review (PC)'. IGN. Retrieved 30 January 2016.
- ^ abGies, Arthur (17 August 2010). 'Kane & Lynch 2: Dog Days Review (PS3, X360)'. IGN. Retrieved 30 January 2016.
- ^McElroy, Justin (17 August 2010). 'Review: Kane & Lynch 2: Dog Days (X360)'. Engadget (Joystiq). Retrieved 30 January 2016.
- ^'Kane & Lynch 2: Dog Days'. Official Xbox Magazine: 70. October 2010.
- ^Pearson, Craig (16 August 2010). 'Kane & Lynch 2 review'. PC Gamer UK. Retrieved 30 January 2016.
- ^'Review: Kane & Lynch 2: Dog Days'. PlayStation: The Official Magazine: 76. October 2010.
- ^ abCowen, Nick (18 August 2010). 'Kane & Lynch 2: Dog Days video game review (X360)'. The Daily Telegraph. Retrieved 29 January 2016.
- ^ abTito, Greg (24 August 2010). 'Review: Kane & Lynch 2: Dog Days (PC)'. The Escapist. Retrieved 29 January 2016.
- ^ ab'Kane & Lynch 2: Dog Days for PC Reviews'. Metacritic. Retrieved 17 August 2010.
- ^ ab'Kane & Lynch 2: Dog Days for PlayStation 3 Reviews'. Metacritic. Retrieved 17 August 2010.
- ^ ab'Kane & Lynch 2: Dog Days for Xbox 360 Reviews'. Metacritic. Retrieved 17 August 2010.
- ^Brian (17 August 2010). 'Famitsu review scores'. Nintendo Everything. Retrieved 30 January 2016.
- ^Williams, Christian (23 August 2010). 'Kane & Lynch 2: Dog Days (X360)'. The A.V. Club. Archived from the original on 24 August 2010. Retrieved 29 January 2015.
- ^De Large, John (21 September 2010). 'Kane And Lynch 2: Dog Days (Xbox 360, PS3, PC) Review'. 411Mania. Retrieved 29 January 2016.
- ^Kim, Tae K. (17 August 2010). 'Kane & Lynch 2: Dog Days (X360)'. GamePro. Archived from the original on 21 August 2010. Retrieved 30 January 2016.
- ^Croshaw, Ben. 'Kane & Lynch 2: Dog Days'. The Escapist. Retrieved 13 May 2019.
- ^Croshaw, Ben. 'Top 5 of 2010'. The Escapist.
- ^Jingyin, Deng (9 May 2012). 'Foreign video game 'vilifies' China'. Global Times. Archived from the original on 12 May 2012.
- ^Yin-Poole, Wesley (23 August 2010). 'UK chart: Kane & Lynch 2 top dog'. Eurogamer. Retrieved 3 October 2011.
- ^Parfitt, Ben (31 August 2010). 'UK CHARTS: Mafia II goes top'. MCV. Retrieved 29 January 2016.
- ^Gantayat, Anoop (4 November 2010). 'Square Enix's Biggest Games Were Dragon Quest and Kane & Lynch'. IGN. Retrieved 29 January 2016.
- ^Yin-Poole, Wesley (2 February 2011). 'Kane & Lynch 2: Dog Days sells a million'. Eurogamer. Retrieved 3 October 2011.
External links[edit]
Kane And Lynch 2 Gameplay Pc
- Kane & Lynch 2: Dog Days at MobyGames
Kane And Lynch 2 Cheats
The graphics are outstanding, brilliant, and photo realistic. Why people turn off the shakey-cam and other effects, I don't know - you totally lose the whole point. It's among the best looking games released this generation. The look is cellphone cameras - so there's a lot of light leakage, artifacts, IR light. They've perfected high contrast shot outs, every blur you can think of, draw distance tricks, lighting tricks. There's some levels where you're driving, and it looks completely perfect. Another time, you're shooting up a building with a machinegun, and there are tons of artifacts from the virtual camera's sensors shaking around. It's really a must see and beautifully executed.
When I was at E3, I met a few of the level designers for this game at the Square booth. They told me about how much effort was put into the levels - some of the multiplayer levels are based on real heists. But it doesn't matter, once you see the levels and the amount of detail put into each one, you'll want to replay many times. If you can appreciate microscopically high levels of details, at least rent this game. This game has you running around shanghai - there's one place where you're running through a covered arcade through a fastfood place, electronics shop, and back to the streets shooting cops. The helicopter level is ridiculous - how do they maintain the frame rate throughout?
The character design again is superb. In Single Player, it's highly realistic and totally cool - i mean the guy you play wears a wifebeater and has a potbelly. Come on! In multiplayer everyone is a 'shady european type' Clearly some reference to Ronin. Sound is really impressive too - loud gunshots, cursing from the player characters, and lots of neat things. My girlfriend complains constantly.
Story isn't very interesting - nothing really happens. Just two killers caught in a horrible situation. Both to blame for their own stupidity. I never felt that I cared about the characters, probably because both of them get shot like 50,000 tines in each level and don't complain. The negatives are that it's pretty damn hard sometimes - once you get the hang of it, it becomes easier. You get shot ALOT and somehow survive without fault. I remember I kept dying horribly on the 3rd level, but then basically never died throughout the game. The AI especially your 3rd, 4th tier companions is REALLY bad. But it doesn't matter, it doesn't detract from the single player experience. Bad guy AI isn't bad, but they're also pretty stupid - This is an area I don't care about, canon fodder is cannon fodder.
Another interesting note is the linearity of the game. It's completely linear without much choice. BUT 1. who cares? 2. the level design is SO good that you won't notice unless you look for it 3. helps pacing 4. there are a lot of choices when you're in a firefight. There's a few times when you feel a time stress, and I was definitely pressured to act fast. I'm not sure what happens if you run out of time.
The point is, reviewers on this site are expecting halo or something. Since they turned off shaky cam, they don't care the experience. Maybe they want achievement points or something. I dunno. Just buy this game, it's like $30 at gamestop.…Expand